Contract work I did for Wisp Entertainment's πΏπππππ ππ πΈπ₯ππππππ’ππ (https://www.excalipurr.com/) that involved following up animations for the multiple weapons that could equipped during gameplay. (Each weapon needed an iteration for the Idle, Run, and Jump.)
Idle - 8 frames (total)
Running - 10 frames (total)
Jumping - 7 frames (total)
(Resolution upped for upload purposes.)